- give the 'default' block its own node type in the AST.

- group a class's body the same way as the global AST. Only partially implemented so far so that constants can be processed.
This commit is contained in:
Christoph Oelckers 2016-10-08 15:27:20 +02:00
commit d139ee9f68
6 changed files with 138 additions and 24 deletions

View file

@ -45,6 +45,50 @@
#define DEFINING_CONST ((PSymbolConst *)(void *)1)
//==========================================================================
//
// ZCCCompiler :: ProcessClass
//
//==========================================================================
void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *tnode)
{
Classes.Push(ZCC_ClassWork(static_cast<ZCC_Class *>(cnode), tnode));
ZCC_ClassWork &cls = Classes.Last();
auto node = cnode->Body;
do
{
switch (node->NodeType)
{
case AST_Struct:
case AST_ConstantDef:
if ((tnode = AddNamedNode(static_cast<ZCC_NamedNode *>(node))))
{
switch (node->NodeType)
{
case AST_Struct: cls.Structs.Push(ZCC_StructWork(static_cast<ZCC_Struct *>(node), tnode)); break;
case AST_ConstantDef: cls.Constants.Push(static_cast<ZCC_ConstantDef *>(node)); break;
default: assert(0 && "Default case is just here to make GCC happy. It should never be reached");
}
}
break;
case AST_Enum: break;
case AST_EnumTerminator:break;
// todo
case AST_States:
case AST_VarDeclarator:
case AST_FuncDeclarator:
break;
}
node = node->SiblingNext;
}
while (node != cnode->Body);
}
//==========================================================================
//
// ZCCCompiler Constructor
@ -58,6 +102,7 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
if (ast.TopNode != NULL)
{
ZCC_TreeNode *node = ast.TopNode;
PSymbolTreeNode *tnode;
do
{
switch (node->NodeType)
@ -65,12 +110,12 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
case AST_Class:
case AST_Struct:
case AST_ConstantDef:
if (AddNamedNode(static_cast<ZCC_NamedNode *>(node)))
if ((tnode = AddNamedNode(static_cast<ZCC_NamedNode *>(node))))
{
switch (node->NodeType)
{
case AST_Class: Classes.Push(static_cast<ZCC_Class *>(node)); break;
case AST_Struct: Structs.Push(static_cast<ZCC_Struct *>(node)); break;
case AST_Class: ProcessClass(static_cast<ZCC_Class *>(node), tnode); break;
case AST_Struct: Structs.Push(ZCC_StructWork(static_cast<ZCC_Struct *>(node), tnode)); break;
case AST_ConstantDef: Constants.Push(static_cast<ZCC_ConstantDef *>(node)); break;
default: assert(0 && "Default case is just here to make GCC happy. It should never be reached");
}
@ -99,7 +144,7 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
//
//==========================================================================
bool ZCCCompiler::AddNamedNode(ZCC_NamedNode *node)
PSymbolTreeNode *ZCCCompiler::AddNamedNode(ZCC_NamedNode *node, PSymbolTable *parentsym)
{
FName name = node->NodeName;
PSymbol *check = Symbols->FindSymbol(name, false);
@ -108,12 +153,14 @@ bool ZCCCompiler::AddNamedNode(ZCC_NamedNode *node)
assert(check->IsA(RUNTIME_CLASS(PSymbolTreeNode)));
Error(node, "Attempt to redefine '%s'", name.GetChars());
Error(static_cast<PSymbolTreeNode *>(check)->Node, " Original definition is here");
return false;
return nullptr;
}
else
{
Symbols->AddSymbol(new PSymbolTreeNode(name, node));
return true;
auto sy = new PSymbolTreeNode(name, node);
sy->Symbols.SetParentTable(parentsym);
Symbols->AddSymbol(sy);
return sy;
}
}