Added mipmap support for floor and ceiling
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8 changed files with 150 additions and 27 deletions
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@ -170,6 +170,7 @@ void FSoftwareRenderer::RenderView(player_t *player)
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R_InitColumnDrawers();
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}
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R_ClearMipmapCache();
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R_BeginDrawerCommands();
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R_RenderActorView (player->mo);
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// [RH] Let cameras draw onto textures that were visible this frame.
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