- remove TriVertex::NumVaryings as this did not help on readability at all

This commit is contained in:
Magnus Norddahl 2017-03-28 10:52:19 +02:00
commit d15def7d41
12 changed files with 155 additions and 176 deletions

View file

@ -128,10 +128,10 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
vertices[i].y = (float)p.Y;
vertices[i].z = (float)(pos.Z + spriteHeight * offsets[i].second);
vertices[i].w = 1.0f;
vertices[i].varying[0] = (float)(offsets[i].first * tex->Scale.X);
vertices[i].varying[1] = (float)((1.0f - offsets[i].second) * tex->Scale.Y);
vertices[i].u = (float)(offsets[i].first * tex->Scale.X);
vertices[i].v = (float)((1.0f - offsets[i].second) * tex->Scale.Y);
if (flipTextureX)
vertices[i].varying[0] = 1.0f - vertices[i].varying[0];
vertices[i].u = 1.0f - vertices[i].u;
}
bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));