- implemented MBF's monsters_avoid_hazards feature.
Both as a map flag for MBF21 support and as an actor flag for better control.
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8 changed files with 85 additions and 7 deletions
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@ -336,6 +336,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, E4M6BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
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DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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