- added DFrameBuffer::HasBegun2D to allow scripting to test if 2D drawing is active (instead of using IsLocked, which may return false when vid_hw2d is active)
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6 changed files with 14 additions and 10 deletions
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@ -137,7 +137,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if (!screen->IsLocked()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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FTexture *tex = animate ? TexMan(FSetTextureID(texid)) : TexMan[FSetTextureID(texid)];
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VMVa_List args = { param + 4, 0, numparam - 4 };
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@ -961,7 +961,7 @@ DEFINE_ACTION_FUNCTION(_Screen, Clear)
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PARAM_INT(y2);
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PARAM_INT(color);
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PARAM_INT_DEF(palcol);
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if (!screen->IsLocked()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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screen->Clear(x1, y1, x2, y2, palcol, color);
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return 0;
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}
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@ -1013,7 +1013,7 @@ DEFINE_ACTION_FUNCTION(_Screen, Dim)
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PARAM_INT(y1);
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PARAM_INT(w);
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PARAM_INT(h);
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if (!screen->IsLocked()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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screen->Dim(color, float(amount), x1, y1, w, h);
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return 0;
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}
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