- added DFrameBuffer::HasBegun2D to allow scripting to test if 2D drawing is active (instead of using IsLocked, which may return false when vid_hw2d is active)
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6 changed files with 14 additions and 10 deletions
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@ -116,7 +116,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawChar)
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PARAM_FLOAT(y);
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PARAM_INT(chr);
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if (!screen->IsLocked()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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VMVa_List args = { param + 5, 0, numparam - 5 };
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screen->DrawChar(font, cr, x, y, chr, args);
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return 0;
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@ -242,7 +242,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawText)
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PARAM_FLOAT(y);
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PARAM_STRING(chr);
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if (!screen->IsLocked()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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VMVa_List args = { param + 5, 0, numparam - 5 };
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const char *txt = chr[0] == '$' ? GStrings(&chr[1]) : chr.GetChars();
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screen->DrawText(font, cr, x, y, txt, args);
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