- handle all remaining places of sound ID conversions after removing the conversion operators.
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160633a4a2
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d173c0453c
19 changed files with 68 additions and 71 deletions
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@ -61,7 +61,7 @@ static void CastN2S(FString *a, int b) { FName name = FName(ENamedName(b)); *a =
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static int CastS2Co(FString *b) { return V_GetColor(*b); }
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static void CastCo2S(FString *a, int b) { PalEntry c(b); a->Format("%02x %02x %02x", c.r, c.g, c.b); }
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static int CastS2So(FString *b) { return S_FindSound(*b).index(); }
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static void CastSo2S(FString* a, int b) { *a = soundEngine->GetSoundName(b); }
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static void CastSo2S(FString* a, int b) { *a = soundEngine->GetSoundName(FSoundID::fromInt(b)); }
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static void CastSID2S(FString* a, unsigned int b) { VM_CastSpriteIDToString(a, b); }
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static void CastTID2S(FString *a, int b) { auto tex = TexMan.GetGameTexture(*(FTextureID*)&b); *a = (tex == nullptr) ? "(null)" : tex->GetName().GetChars(); }
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