- handle all remaining places of sound ID conversions after removing the conversion operators.
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19 changed files with 68 additions and 71 deletions
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@ -887,7 +887,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
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{
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PARAM_SELF_PROLOGUE(AActor);
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FSoundID sound = 0;
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FSoundID sound = NO_SOUND;
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int chan = CHAN_VOICE;
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if (self->player == NULL || self->DeathSound != NO_SOUND)
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