- handle all remaining places of sound ID conversions after removing the conversion operators.

This commit is contained in:
Christoph Oelckers 2022-11-24 15:48:35 +01:00
commit d173c0453c
19 changed files with 68 additions and 71 deletions

View file

@ -887,7 +887,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
{
PARAM_SELF_PROLOGUE(AActor);
FSoundID sound = 0;
FSoundID sound = NO_SOUND;
int chan = CHAN_VOICE;
if (self->player == NULL || self->DeathSound != NO_SOUND)