renamed things in file system to reduce Doom specific terminology.

This commit is contained in:
Christoph Oelckers 2024-11-24 16:55:09 +01:00
commit d1abc3eb8c
50 changed files with 313 additions and 318 deletions

View file

@ -369,10 +369,10 @@ int FIWadManager::ScanIWAD (const char *iwad)
}
};
if (check.GetNumEntries() > 0)
if (check.GetFileCount() > 0)
{
memset(&mLumpsFound[0], 0, mLumpsFound.Size() * sizeof(mLumpsFound[0]));
for(int ii = 0; ii < check.GetNumEntries(); ii++)
for(int ii = 0; ii < check.GetFileCount(); ii++)
{
auto full = check.GetFileName(ii);
if (full && strnicmp(full, "maps/", 5) == 0)
@ -829,14 +829,14 @@ int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char
iwadnum++;
}
fileSystem.SetIwadNum(iwadnum);
fileSystem.SetBaseNum(iwadnum);
if (picks[pick].mRequiredPath.IsNotEmpty())
{
D_AddFile (wadfiles, picks[pick].mRequiredPath.GetChars(), true, -1, GameConfig);
iwadnum++;
}
D_AddFile (wadfiles, picks[pick].mFullPath.GetChars(), true, -1, GameConfig);
fileSystem.SetMaxIwadNum(iwadnum);
fileSystem.SetMaxBaseNum(iwadnum);
auto info = mIWadInfos[picks[pick].mInfoIndex];