renamed things in file system to reduce Doom specific terminology.

This commit is contained in:
Christoph Oelckers 2024-11-24 16:55:09 +01:00
commit d1abc3eb8c
50 changed files with 313 additions and 318 deletions

View file

@ -1915,7 +1915,7 @@ static bool CheckSingleWad (const char *name, bool &printRequires, bool printwar
{
return true;
}
if (fileSystem.CheckIfResourceFileLoaded (name) < 0)
if (fileSystem.CheckIfContainerLoaded (name) < 0)
{
if (printwarn)
{
@ -2311,11 +2311,11 @@ static void PutSaveWads (FSerializer &arc)
const char *name;
// Name of IWAD
name = fileSystem.GetResourceFileName (fileSystem.GetIwadNum());
name = fileSystem.GetContainerName (fileSystem.GetBaseNum());
arc.AddString("Game WAD", name);
// Name of wad the map resides in
name = fileSystem.GetResourceFileName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
name = fileSystem.GetContainerName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
arc.AddString("Map WAD", name);
}