renamed things in file system to reduce Doom specific terminology.
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a3475d3973
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50 changed files with 313 additions and 318 deletions
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@ -1915,7 +1915,7 @@ static bool CheckSingleWad (const char *name, bool &printRequires, bool printwar
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{
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return true;
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}
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if (fileSystem.CheckIfResourceFileLoaded (name) < 0)
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if (fileSystem.CheckIfContainerLoaded (name) < 0)
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{
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if (printwarn)
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{
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@ -2311,11 +2311,11 @@ static void PutSaveWads (FSerializer &arc)
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const char *name;
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// Name of IWAD
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name = fileSystem.GetResourceFileName (fileSystem.GetIwadNum());
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name = fileSystem.GetContainerName (fileSystem.GetBaseNum());
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arc.AddString("Game WAD", name);
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// Name of wad the map resides in
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name = fileSystem.GetResourceFileName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
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name = fileSystem.GetContainerName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
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arc.AddString("Map WAD", name);
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}
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