renamed things in file system to reduce Doom specific terminology.
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parent
a3475d3973
commit
d1abc3eb8c
50 changed files with 313 additions and 318 deletions
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@ -946,7 +946,7 @@ void FMapInfoParser::ParseCluster()
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{
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// Check if this comes from either Hexen.wad or Hexdd.wad and if so, map to the string table.
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int fileno = fileSystem.GetFileContainer(lump);
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auto fn = fileSystem.GetResourceFileName(fileno);
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auto fn = fileSystem.GetContainerName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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{
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FStringf key("TXT_%.5s_%s", fn, clusterinfo->ExitText.GetChars());
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@ -2217,7 +2217,7 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
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{
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// Try to localize Hexen's map names. This does not use the above feature to allow these names to be unique.
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int fileno = fileSystem.GetFileContainer(sc.LumpNum);
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auto fn = fileSystem.GetResourceFileName(fileno);
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auto fn = fileSystem.GetContainerName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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{
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FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
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@ -2458,7 +2458,7 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
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if (fileSystem.GetFileContainer(sc.LumpNum) == 0)
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{
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I_FatalError("File %s is overriding core lump %s.",
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fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(inclump)), sc.String);
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fileSystem.GetContainerFullName(fileSystem.GetFileContainer(inclump)), sc.String);
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}
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}
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// use a new parser object to parse the include. Otherwise we'd have to save the entire FScanner in a local variable which is a lot more messy.
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@ -2700,11 +2700,11 @@ void G_ParseMapInfo (FString basemapinfo)
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{
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FMapInfoParser parse;
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level_info_t defaultinfo;
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int baselump = fileSystem.GetNumForFullName(basemapinfo.GetChars());
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int baselump = fileSystem.GetFile(basemapinfo.GetChars());
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if (fileSystem.GetFileContainer(baselump) > 0)
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{
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I_FatalError("File %s is overriding core lump %s.",
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fileSystem.GetResourceFileName(fileSystem.GetFileContainer(baselump)), basemapinfo.GetChars());
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fileSystem.GetContainerName(fileSystem.GetFileContainer(baselump)), basemapinfo.GetChars());
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}
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parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
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}
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