renamed things in file system to reduce Doom specific terminology.
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50 changed files with 313 additions and 318 deletions
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@ -468,7 +468,7 @@ void STAT_ChangeLevel(const char *newl, FLevelLocals *Level)
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wad = fileSystem.GetFileContainer(map->lumpnum);
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delete map;
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}
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const char * name = fileSystem.GetResourceFileName(wad);
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const char * name = fileSystem.GetContainerName(wad);
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FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
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section.ToUpper();
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