renamed things in file system to reduce Doom specific terminology.

This commit is contained in:
Christoph Oelckers 2024-11-24 16:55:09 +01:00
commit d1abc3eb8c
50 changed files with 313 additions and 318 deletions

View file

@ -255,11 +255,11 @@ void InitBuildTiles()
// Unfortunately neither the palettes nor the .ART files contain any usable identifying marker
// so this can only go by the file names.
int numlumps = fileSystem.GetNumEntries();
int numlumps = fileSystem.GetFileCount();
for (int i = 0; i < numlumps; i++)
{
const char* name = fileSystem.GetFileName(i);
if (fileSystem.CheckNumForFullName(name) != i) continue; // This palette is hidden by a later one. Do not process
if (fileSystem.FindFile(name) != i) continue; // This palette is hidden by a later one. Do not process
FString base = ExtractFileBase(name, true);
base.ToLower();
if (base.Compare("palette.dat") == 0 && fileSystem.FileLength(i) >= 768) // must be a valid palette, i.e. at least 256 colors.
@ -276,7 +276,7 @@ void InitBuildTiles()
// only read from the same source as the palette.
// The entire format here is just too volatile to allow liberal mixing.
// An .ART set must be treated as one unit.
lumpnum = fileSystem.CheckNumForFullNameInFile(artpath.GetChars(), fileSystem.GetFileContainer(i));
lumpnum = fileSystem.GetFileInContainer(artpath.GetChars(), fileSystem.GetFileContainer(i));
if (lumpnum < 0)
{
break;