renamed things in file system to reduce Doom specific terminology.
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50 changed files with 313 additions and 318 deletions
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@ -213,7 +213,7 @@ void ParseCompatibility()
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// The contents of this file are not cumulative, as it should not
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// be present in user-distributed maps.
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FScanner sc(fileSystem.GetNumForFullName("compatibility.txt"));
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FScanner sc(fileSystem.GetFile("compatibility.txt"));
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while (sc.GetString()) // Get MD5 signature
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{
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@ -297,7 +297,7 @@ FName MapLoader::CheckCompatibility(MapData *map)
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// When playing Doom IWAD levels force BCOMPATF_NOSECTIONMERGE, COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
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// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
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if (fileSystem.GetFileContainer(map->lumpnum) == fileSystem.GetIwadNum())
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if (fileSystem.GetFileContainer(map->lumpnum) == fileSystem.GetBaseNum())
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{
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if ((gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
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{
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