renamed things in file system to reduce Doom specific terminology.
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50 changed files with 313 additions and 318 deletions
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@ -410,7 +410,7 @@ void player_t::SetLogNumber (int num)
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if (lumpnum != -1)
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{
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auto fn = fileSystem.GetFileContainer(lumpnum);
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auto wadname = fileSystem.GetResourceFileName(fn);
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auto wadname = fileSystem.GetContainerName(fn);
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if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
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{
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// If this is an original IWAD text, try looking up its lower priority string version first.
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@ -895,7 +895,7 @@ static int SetupCrouchSprite(AActor *self, int crouchsprite)
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int wadnorm = fileSystem.GetFileContainer(spritenorm);
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int wadcrouch = fileSystem.GetFileContainer(spritenorm);
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if (wadnorm > fileSystem.GetMaxIwadNum() && wadcrouch <= fileSystem.GetMaxIwadNum())
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if (wadnorm > fileSystem.GetMaxBaseNum() && wadcrouch <= fileSystem.GetMaxBaseNum())
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{
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// Question: Add an option / disable crouching or do what?
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return false;
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