renamed things in file system to reduce Doom specific terminology.

This commit is contained in:
Christoph Oelckers 2024-11-24 16:55:09 +01:00
commit d1abc3eb8c
50 changed files with 313 additions and 318 deletions

View file

@ -1234,7 +1234,7 @@ class GLDefsParser
if (lumpnum != -1)
{
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxBaseNum()) useme = true;
if (thiswad && fileSystem.GetFileContainer(lumpnum) == fileSystem.GetFileContainer(workingLump)) useme = true;
}
if (!useme) return;
@ -1421,7 +1421,7 @@ class GLDefsParser
if (lumpnum != -1)
{
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxBaseNum()) useme = true;
if (thiswad && fileSystem.GetFileContainer(lumpnum) == fileSystem.GetFileContainer(workingLump)) useme = true;
}
if (!useme) return;