renamed things in file system to reduce Doom specific terminology.
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a3475d3973
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50 changed files with 313 additions and 318 deletions
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@ -344,7 +344,7 @@ void R_InitSpriteDefs ()
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}
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// Repeat, for voxels
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vmax = fileSystem.GetNumEntries();
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vmax = fileSystem.GetFileCount();
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TArray<VHasher> vhashes(vmax, true);
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memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
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for (i = 0; i < vmax; ++i)
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@ -588,7 +588,7 @@ void R_InitSkins (void)
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{
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// The player sprite has 23 frames. This means that the S_SKIN
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// marker needs a minimum of 23 lumps after it.
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if (base >= fileSystem.GetNumEntries() - 23 || base == -1)
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if (base >= fileSystem.GetFileCount() - 23 || base == -1)
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continue;
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i++;
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