renamed things in file system to reduce Doom specific terminology.
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50 changed files with 313 additions and 318 deletions
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@ -351,7 +351,7 @@ void SetDefaultColormap (const char *name)
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lump = fileSystem.CheckNumForName (name, ns_global);
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// [RH] If using BUILD's palette, generate the colormap
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if (lump == -1 || fileSystem.CheckNumForFullName("palette.dat") >= 0 || fileSystem.CheckNumForFullName("blood.pal") >= 0)
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if (lump == -1 || fileSystem.FindFile("palette.dat") >= 0 || fileSystem.FindFile("blood.pal") >= 0)
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{
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DPrintf (DMSG_NOTIFY, "Make colormap\n");
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FDynamicColormap foo;
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@ -403,7 +403,7 @@ static void InitBoomColormaps ()
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// This is a really rough hack, but it's better than
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// not doing anything with them at all (right?)
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uint32_t NumLumps = fileSystem.GetNumEntries();
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uint32_t NumLumps = fileSystem.GetFileCount();
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realcolormaps.Maps = new uint8_t[256*NUMCOLORMAPS*fakecmaps.Size()];
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SetDefaultColormap ("COLORMAP");
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