- backend update from Raze.
(No, the AnimTexture isn't used yet.)
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4 changed files with 80 additions and 31 deletions
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@ -45,6 +45,7 @@
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#include "sc_man.h"
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#include "image.h"
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#include "vectors.h"
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#include "animtexture.h"
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#include "formats/multipatchtexture.h"
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FTextureManager TexMan;
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@ -1158,6 +1159,9 @@ void FTextureManager::Init(void (*progressFunc_)(), void (*checkForHacks)(BuildI
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AddGameTexture(CreateShaderTexture(false, true));
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AddGameTexture(CreateShaderTexture(true, false));
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AddGameTexture(CreateShaderTexture(true, true));
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// Add two animtexture entries so that movie playback can call functions using texture IDs.
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AddGameTexture(MakeGameTexture(new AnimTexture(), "AnimTextureFrame1", ETextureType::Override));
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AddGameTexture(MakeGameTexture(new AnimTexture(), "AnimTextureFrame2", ETextureType::Override));
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int wadcnt = fileSystem.GetNumWads();
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