- Separated low level sound code from all high level dependencies.
SVN r1228 (trunk)
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parent
5d9483b632
commit
d1f8518a79
10 changed files with 203 additions and 152 deletions
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@ -145,7 +145,7 @@ public:
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{
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return 11025; // Lies!
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}
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void StopChannel(FSoundChan *chan)
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void StopChannel(FISoundChannel *chan)
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{
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}
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@ -160,17 +160,17 @@ public:
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}
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// Starts a sound. (No, not really.)
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FSoundChan *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FSoundChan *reuse_chan)
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FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan)
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{
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return NULL;
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}
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FSoundChan *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FSoundChan *reuse_chan)
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FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan)
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{
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return NULL;
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}
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// Returns position of sound on this channel, in samples.
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unsigned int GetPosition(FSoundChan *chan)
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unsigned int GetPosition(FISoundChannel *chan)
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{
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return 0;
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}
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@ -191,7 +191,7 @@ public:
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}
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// Updates the volume, separation, and pitch of a sound channel.
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void UpdateSoundParams3D (SoundListener *listener, FSoundChan *chan, const FVector3 &pos, const FVector3 &vel)
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void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel)
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{
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}
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