- reformatting for easier search.

This commit is contained in:
Christoph Oelckers 2016-09-19 10:47:59 +02:00
commit d24aa5dec9
69 changed files with 202 additions and 170 deletions

View file

@ -21,7 +21,7 @@ IMPLEMENT_CLASS (AHexenArmor)
//
//===========================================================================
void ABasicArmor::Serialize (FArchive &arc)
void ABasicArmor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType << ActualSaveAmount;
@ -192,7 +192,7 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
//
//===========================================================================
void ABasicArmorPickup::Serialize (FArchive &arc)
void ABasicArmorPickup::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << SaveAmount << MaxAbsorb << MaxFullAbsorb;
@ -274,7 +274,7 @@ bool ABasicArmorPickup::Use (bool pickup)
//
//===========================================================================
void ABasicArmorBonus::Serialize (FArchive &arc)
void ABasicArmorBonus::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << SaveAmount << MaxSaveAmount << BonusCount << BonusMax
@ -371,7 +371,7 @@ bool ABasicArmorBonus::Use (bool pickup)
//
//===========================================================================
void AHexenArmor::Serialize (FArchive &arc)
void AHexenArmor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Slots[0] << Slots[1] << Slots[2] << Slots[3]