- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
- Added APROP_Friendly actor property for ACS. - Added a new flag, MF2_DONTREFLECT that prevents missiles from being reflected. - Fixed: ALoreShot::DoSpecialDamage must check whether the shooter is still present. If it had been removed before the projectile hits its target a crash could occur. - Fixed: GetPlayerInfo was missing breaks and always returned 0 as a result. - Added Grubber's submission for printing key bindings in ACS. SVN r491 (trunk)
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9 changed files with 75 additions and 20 deletions
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@ -129,6 +129,7 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF, NOLIFTDROP, AActor, flags),
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DEFINE_FLAG(MF, STEALTH, AActor, flags),
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DEFINE_FLAG(MF, ICECORPSE, AActor, flags),
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DEFINE_FLAG(MF2, DONTREFLECT, AActor, flags2),
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DEFINE_FLAG(MF2, WINDTHRUST, AActor, flags2),
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DEFINE_FLAG(MF2, HERETICBOUNCE , AActor, flags2),
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DEFINE_FLAG(MF2, BLASTED, AActor, flags2),
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