- Fixed: Pain flashes were not inheritable.
SVN r3779 (trunk)
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5c7e04c539
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3 changed files with 28 additions and 8 deletions
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@ -120,15 +120,8 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
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BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
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}
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PainFlashList * pfl = CPlayer->mo->GetClass()->ActorInfo->PainFlashes;
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PalEntry painFlash = CPlayer->mo->DamageFade;
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if (pfl)
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{
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PalEntry * color = pfl->CheckKey(CPlayer->mo->DamageTypeReceived);
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if (color) painFlash = *color;
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}
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CPlayer->mo->GetClass()->ActorInfo->GetPainFlash(CPlayer->mo->DamageTypeReceived, &painFlash);
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if (painFlash.a != 0)
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{
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