- Split weaveindex into two separate byte-sized properties and moved them into unused space
inside AActor. SVN r2038 (trunk)
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6 changed files with 47 additions and 19 deletions
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@ -764,7 +764,6 @@ public:
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DWORD flags6; // Shit! Where did all the flags go?
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int special1; // Special info
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int special2; // Special info
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int weaveindex; // Separated from special2 because it's used by globally accessible functions.
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int health;
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BYTE movedir; // 0-7
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SBYTE visdir;
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@ -782,6 +781,8 @@ public:
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TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
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fixed_t SpawnPoint[3]; // For nightmare respawn
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WORD SpawnAngle;
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BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
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BYTE WeaveIndexZ;
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int skillrespawncount;
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int TIDtoHate; // TID of things to hate (0 if none)
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FNameNoInit Species; // For monster families
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