- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -45,7 +45,7 @@ static int *y;
// [RH] Fire Wipe
#define FIREWIDTH 64
#define FIREHEIGHT 64
static BYTE *burnarray;
static uint8_t *burnarray;
static int density;
static int burntime;
@ -81,7 +81,7 @@ bool wipe_initMelt (int ticks)
int i, r;
// copy start screen to main screen
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start);
// makes this wipe faster (in theory)
// to have stuff in column-major format
@ -165,21 +165,21 @@ bool wipe_exitMelt (int ticks)
bool wipe_initBurn (int ticks)
{
burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)];
burnarray = new uint8_t[FIREWIDTH * (FIREHEIGHT+5)];
memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5));
density = 4;
burntime = 0;
return 0;
}
int wipe_CalcBurn (BYTE *burnarray, int width, int height, int density)
int wipe_CalcBurn (uint8_t *burnarray, int width, int height, int density)
{
// This is a modified version of the fire that was once used
// on the player setup menu.
static int voop;
int a, b;
BYTE *from;
uint8_t *from;
// generator
from = &burnarray[width * height];
@ -198,10 +198,10 @@ int wipe_CalcBurn (BYTE *burnarray, int width, int height, int density)
from = burnarray;
for (b = 0; b <= height; b += 2)
{
BYTE *pixel = from;
uint8_t *pixel = from;
// special case: first pixel on line
BYTE *p = pixel + (width << 1);
uint8_t *p = pixel + (width << 1);
unsigned int top = *p + *(p + width - 1) + *(p + 1);
unsigned int bottom = *(pixel + (width << 2));
unsigned int c1 = (top + bottom) >> 2;
@ -274,14 +274,14 @@ bool wipe_doBurn (int ticks)
// Draw the screen
int xstep, ystep, firex, firey;
int x, y;
BYTE *to, *fromold, *fromnew;
uint8_t *to, *fromold, *fromnew;
const int SHIFT = 16;
xstep = (FIREWIDTH << SHIFT) / SCREENWIDTH;
ystep = (FIREHEIGHT << SHIFT) / SCREENHEIGHT;
to = screen->GetBuffer();
fromold = (BYTE *)wipe_scr_start;
fromnew = (BYTE *)wipe_scr_end;
fromold = (uint8_t *)wipe_scr_start;
fromnew = (uint8_t *)wipe_scr_end;
if (!r_blendmethod)
{
@ -379,7 +379,7 @@ bool wipe_doFade (int ticks)
fade += ticks * 2;
if (fade > 64)
{
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_end);
return true;
}
else
@ -388,9 +388,9 @@ bool wipe_doFade (int ticks)
int bglevel = 64 - fade;
DWORD *fg2rgb = Col2RGB8[fade];
DWORD *bg2rgb = Col2RGB8[bglevel];
BYTE *fromnew = (BYTE *)wipe_scr_end;
BYTE *fromold = (BYTE *)wipe_scr_start;
BYTE *to = screen->GetBuffer();
uint8_t *fromnew = (uint8_t *)wipe_scr_end;
uint8_t *fromold = (uint8_t *)wipe_scr_start;
uint8_t *to = screen->GetBuffer();
const PalEntry *pal = GPalette.BaseColors;
if (!r_blendmethod)
@ -456,7 +456,7 @@ bool wipe_StartScreen (int type)
if (CurrentWipeType)
{
wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start);
return true;
}
return false;
@ -470,8 +470,8 @@ void wipe_EndScreen (void)
if (CurrentWipeType)
{
wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr.
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start); // restore start scr.
// Initialize the wipe
(*wipes[(CurrentWipeType-1)*3])(0);