- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -131,7 +131,7 @@ static void AddLine (seg_t *seg, bool portalclip)
}
currentsubsector->flags |= SSECF_DRAWN;
BYTE ispoly = BYTE(seg->sidedef->Flags & WALLF_POLYOBJ);
uint8_t ispoly = uint8_t(seg->sidedef->Flags & WALLF_POLYOBJ);
if (!seg->backsector)
{
@ -248,7 +248,7 @@ static void RenderPolyBSPNode (void *node)
node = bsp->children[side];
}
PolySubsector ((subsector_t *)((BYTE *)node - 1));
PolySubsector ((subsector_t *)((uint8_t *)node - 1));
}
//==========================================================================
@ -512,7 +512,7 @@ static void DoSubsector(subsector_t * sub)
fakesector = gl_FakeFlat(sector, &fake, false);
}
BYTE &srf = gl_drawinfo->sectorrenderflags[sub->render_sector->sectornum];
uint8_t &srf = gl_drawinfo->sectorrenderflags[sub->render_sector->sectornum];
if (!(srf & SSRF_PROCESSED))
{
srf |= SSRF_PROCESSED;
@ -587,7 +587,7 @@ void gl_RenderBSPNode (void *node)
node = bsp->children[side];
}
DoSubsector ((subsector_t *)((BYTE *)node - 1));
DoSubsector ((subsector_t *)((uint8_t *)node - 1));
}