- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -92,7 +92,7 @@ extern bool r_showviewer;
int gl_fixedcolormap;
area_t in_area;
TArray<BYTE> currentmapsection;
TArray<uint8_t> currentmapsection;
int camtexcount;
void gl_ParseDefs();
@ -1010,7 +1010,7 @@ struct FGLInterface : public FRenderer
bool UsesColormap() const override;
void PrecacheTexture(FTexture *tex, int cache);
void PrecacheSprite(FTexture *tex, SpriteHits &hits);
void Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
void RenderView(player_t *player) override;
void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
void StateChanged(AActor *actor) override;
@ -1078,13 +1078,13 @@ void FGLInterface::PrecacheSprite(FTexture *tex, SpriteHits &hits)
//
//==========================================================================
void FGLInterface::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist)
void FGLInterface::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist)
{
SpriteHits *spritelist = new SpriteHits[sprites.Size()];
SpriteHits **spritehitlist = new SpriteHits*[TexMan.NumTextures()];
TMap<PClassActor*, bool>::Iterator it(actorhitlist);
TMap<PClassActor*, bool>::Pair *pair;
BYTE *modellist = new BYTE[Models.Size()];
uint8_t *modellist = new uint8_t[Models.Size()];
memset(modellist, 0, Models.Size());
memset(spritehitlist, 0, sizeof(SpriteHits**) * TexMan.NumTextures());