- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
This commit is contained in:
parent
c008ddaf66
commit
d2beacfc5f
136 changed files with 770 additions and 774 deletions
|
|
@ -506,7 +506,7 @@ void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESSType &color_type)
|
||||
void OpenGLFrameBuffer::GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type)
|
||||
{
|
||||
const auto &viewport = GLRenderer->mOutputLetterbox;
|
||||
|
||||
|
|
@ -523,7 +523,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
|
|||
int h = SCREENHEIGHT;
|
||||
|
||||
ReleaseScreenshotBuffer();
|
||||
ScreenshotBuffer = new BYTE[w * h * 3];
|
||||
ScreenshotBuffer = new uint8_t[w * h * 3];
|
||||
|
||||
float rcpWidth = 1.0f / w;
|
||||
float rcpHeight = 1.0f / h;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue