- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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136 changed files with 770 additions and 774 deletions
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@ -87,7 +87,7 @@ public:
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private:
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static const int WIDTH = 64, HEIGHT = 64;
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BYTE BurnArray[WIDTH * (HEIGHT + 5)];
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uint8_t BurnArray[WIDTH * (HEIGHT + 5)];
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FHardwareTexture *BurnTexture;
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int Density;
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int BurnTime;
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@ -524,15 +524,15 @@ bool OpenGLFrameBuffer::Wiper_Burn::Run(int ticks, OpenGLFrameBuffer *fb)
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BurnTexture = new FHardwareTexture(WIDTH, HEIGHT, true);
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// Update the burn texture with the new burn data
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BYTE rgb_buffer[WIDTH*HEIGHT*4];
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uint8_t rgb_buffer[WIDTH*HEIGHT*4];
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const BYTE *src = BurnArray;
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const uint8_t *src = BurnArray;
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DWORD *dest = (DWORD *)rgb_buffer;
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for (int y = HEIGHT; y != 0; --y)
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{
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for (int x = WIDTH; x != 0; --x)
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{
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BYTE s = clamp<int>((*src++)*2, 0, 255);
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uint8_t s = clamp<int>((*src++)*2, 0, 255);
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*dest++ = MAKEARGB(s,255,255,255);
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}
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}
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