- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -267,7 +267,7 @@ void FTexture::CreateDefaultBrightmap()
)
{
// May have one - let's check when we use this texture
const BYTE *texbuf = GetPixels();
const uint8_t *texbuf = GetPixels();
const int white = ColorMatcher.Pick(255,255,255);
int size = GetWidth() * GetHeight();
@ -556,13 +556,13 @@ FBrightmapTexture::~FBrightmapTexture ()
{
}
const BYTE *FBrightmapTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FBrightmapTexture::GetColumn (unsigned int column, const Span **spans_out)
{
// not needed
return NULL;
}
const BYTE *FBrightmapTexture::GetPixels ()
const uint8_t *FBrightmapTexture::GetPixels ()
{
// not needed
return NULL;