- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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136 changed files with 770 additions and 774 deletions
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@ -267,7 +267,7 @@ void FTexture::CreateDefaultBrightmap()
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)
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{
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// May have one - let's check when we use this texture
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const BYTE *texbuf = GetPixels();
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const uint8_t *texbuf = GetPixels();
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const int white = ColorMatcher.Pick(255,255,255);
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int size = GetWidth() * GetHeight();
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@ -556,13 +556,13 @@ FBrightmapTexture::~FBrightmapTexture ()
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{
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}
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const BYTE *FBrightmapTexture::GetColumn (unsigned int column, const Span **spans_out)
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const uint8_t *FBrightmapTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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// not needed
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return NULL;
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}
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const BYTE *FBrightmapTexture::GetPixels ()
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const uint8_t *FBrightmapTexture::GetPixels ()
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{
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// not needed
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return NULL;
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