- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -150,7 +150,7 @@ namespace swrenderer
int tx = (xoffset >> FRACBITS) % mip_width;
if (tx < 0)
tx += mip_width;
source = (BYTE*)(pixels + tx * mip_height);
source = (uint8_t*)(pixels + tx * mip_height);
source2 = nullptr;
height = mip_height;
texturefracx = 0;
@ -162,8 +162,8 @@ namespace swrenderer
if (tx0 < 0)
tx0 += mip_width;
int tx1 = (tx0 + 1) % mip_width;
source = (BYTE*)(pixels + tx0 * mip_height);
source2 = (BYTE*)(pixels + tx1 * mip_height);
source = (uint8_t*)(pixels + tx0 * mip_height);
source2 = (uint8_t*)(pixels + tx1 * mip_height);
height = mip_height;
texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}