- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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136 changed files with 770 additions and 774 deletions
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@ -123,9 +123,9 @@ void FSoftwareRenderer::PrecacheTexture(FTexture *tex, int cache)
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}
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}
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void FSoftwareRenderer::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist)
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void FSoftwareRenderer::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist)
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{
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BYTE *spritelist = new BYTE[sprites.Size()];
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uint8_t *spritelist = new uint8_t[sprites.Size()];
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TMap<PClassActor*, bool>::Iterator it(actorhitlist);
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TMap<PClassActor*, bool>::Pair *pair;
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@ -249,7 +249,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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{
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auto viewport = RenderViewport::Instance();
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BYTE *Pixels = viewport->RenderTarget->IsBgra() ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();
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uint8_t *Pixels = viewport->RenderTarget->IsBgra() ? (uint8_t*)tex->GetPixelsBgra() : (uint8_t*)tex->GetPixels();
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DSimpleCanvas *Canvas = viewport->RenderTarget->IsBgra() ? tex->GetCanvasBgra() : tex->GetCanvas();
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// curse Doom's overuse of global variables in the renderer.
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@ -295,7 +295,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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// We need to make sure that both pixel buffers contain data:
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int width = tex->GetWidth();
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int height = tex->GetHeight();
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BYTE *palbuffer = (BYTE *)tex->GetPixels();
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uint8_t *palbuffer = (uint8_t *)tex->GetPixels();
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uint32_t *bgrabuffer = (uint32_t*)tex->GetPixelsBgra();
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for (int x = 0; x < width; x++)
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{
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