- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -66,7 +66,7 @@ namespace swrenderer
DVector2 decal_left, decal_right, decal_pos;
int x1, x2;
double yscale;
BYTE flipx;
uint8_t flipx;
double zpos;
int needrepeat = 0;
sector_t *front, *back;
@ -121,7 +121,7 @@ namespace swrenderer
}
FTexture *WallSpriteTile = TexMan(decal->PicNum, true);
flipx = (BYTE)(decal->RenderFlags & RF_XFLIP);
flipx = (uint8_t)(decal->RenderFlags & RF_XFLIP);
if (WallSpriteTile == NULL || WallSpriteTile->UseType == FTexture::TEX_Null)
{