- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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136 changed files with 770 additions and 774 deletions
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@ -195,7 +195,7 @@ namespace swrenderer
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spritedef_t* sprdef;
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spriteframe_t* sprframe;
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FTextureID picnum;
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WORD flip;
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uint16_t flip;
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FTexture* tex;
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bool noaccel;
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double alpha = owner->Alpha;
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@ -537,7 +537,7 @@ namespace swrenderer
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colormap_to_use->Desaturate == 0)
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{
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accelSprite.overlay = colormap_to_use->Fade;
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accelSprite.overlay.a = BYTE(vis.Light.ColormapNum * 255 / NUMCOLORMAPS);
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accelSprite.overlay.a = uint8_t(vis.Light.ColormapNum * 255 / NUMCOLORMAPS);
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}
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else
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{
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