- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:54:41 +01:00
commit d2beacfc5f
136 changed files with 770 additions and 774 deletions

View file

@ -195,7 +195,7 @@ namespace swrenderer
spritedef_t* sprdef;
spriteframe_t* sprframe;
FTextureID picnum;
WORD flip;
uint16_t flip;
FTexture* tex;
bool noaccel;
double alpha = owner->Alpha;
@ -537,7 +537,7 @@ namespace swrenderer
colormap_to_use->Desaturate == 0)
{
accelSprite.overlay = colormap_to_use->Fade;
accelSprite.overlay.a = BYTE(vis.Light.ColormapNum * 255 / NUMCOLORMAPS);
accelSprite.overlay.a = uint8_t(vis.Light.ColormapNum * 255 / NUMCOLORMAPS);
}
else
{