- Changed FScanner so that opening a lump gives the complete wad+lump name

rather than a generic one, so identifying errors among files that all have
  the same lump name no longer involves any degree of guesswork in
  determining exactly which file the error occurred in.
- Added a check to S_ParseSndSeq() for SNDSEQ lumps with unterminated final
  sequences.
- Fixed: Parts of s_sndseq.cpp that scan the Sequences array need NULL
  pointer checks, in case an improper sequence was encountered during
  parsing but not early enough to avoid creating a slot for it in the array.


SVN r874 (trunk)
This commit is contained in:
Randy Heit 2008-04-03 03:19:21 +00:00
commit d2c275bbb3
24 changed files with 65 additions and 32 deletions

View file

@ -130,7 +130,7 @@ void SBarInfo::ParseSBarInfo(int lump)
{
gameType = gameinfo.gametype;
bool baseSet = false;
FScanner sc(lump, Wads.GetLumpFullName(lump));
FScanner sc(lump);
sc.SetCMode(true);
while(sc.CheckToken(TK_Identifier) || sc.CheckToken(TK_Include))
{