- Changed FScanner so that opening a lump gives the complete wad+lump name
rather than a generic one, so identifying errors among files that all have the same lump name no longer involves any degree of guesswork in determining exactly which file the error occurred in. - Added a check to S_ParseSndSeq() for SNDSEQ lumps with unterminated final sequences. - Fixed: Parts of s_sndseq.cpp that scan the Sequences array need NULL pointer checks, in case an improper sequence was encountered during parsing but not early enough to avoid creating a slot for it in the array. SVN r874 (trunk)
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24 changed files with 65 additions and 32 deletions
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@ -508,7 +508,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
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{
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if (Wads.GetLumpFile(remapLump) == wadnum)
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{
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FScanner sc(remapLump, "HIRESTEX");
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FScanner sc(remapLump);
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while (sc.GetString())
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{
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if (sc.Compare("remap")) // remap an existing texture
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