- scriptified PowerFlight and PowerWeaponLevel2.

This commit is contained in:
Christoph Oelckers 2017-01-15 23:21:38 +01:00
commit d2d6e5d486
25 changed files with 369 additions and 306 deletions

View file

@ -58,9 +58,9 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
if ((p->mo->GetClass() == spawntype)
&& (p->mo->PlayerFlags & PPF_CANSUPERMORPH)
&& (p->morphTics < (((duration) ? duration : MORPHTICS) - TICRATE))
&& (p->mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true) == nullptr))
&& (p->mo->FindInventory (PClass::FindActor(NAME_PowerWeaponLevel2), true) == nullptr))
{ // Make a super chicken
p->mo->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
p->mo->GiveInventoryType (PClass::FindActor(NAME_PowerWeaponLevel2));
}
return false;
}
@ -263,7 +263,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
player->MorphStyle = 0;
player->MorphExitFlash = nullptr;
player->viewheight = mo->ViewHeight;
AInventory *level2 = mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true);
AInventory *level2 = mo->FindInventory (PClass::FindActor(NAME_PowerWeaponLevel2), true);
if (level2 != nullptr)
{
level2->Destroy ();