- scriptified PowerFlight and PowerWeaponLevel2.
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25 changed files with 369 additions and 306 deletions
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@ -476,7 +476,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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if (source->player->morphTics)
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{ // Make a super chicken
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source->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
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source->GiveInventoryType (PClass::FindActor(NAME_PowerWeaponLevel2));
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}
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if (deathmatch && cl_showsprees)
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