- specify vertex attributes in the shader source for Vulkan compatibility.

This commit is contained in:
Christoph Oelckers 2018-06-13 08:40:04 +02:00
commit d2dea17e81
16 changed files with 9 additions and 46 deletions

View file

@ -169,7 +169,6 @@ void PostProcessShaderInstance::CompileShader()
mProgram.Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", Desc->ShaderVersion);
mProgram.Compile(FShaderProgram::Fragment, lumpName, code, prolog.GetChars(), Desc->ShaderVersion);
mProgram.Link(Desc->ShaderLumpName.GetChars());
mProgram.SetAttribLocation(0, "PositionInProjection");
mInputTexture.Init(mProgram, "InputTexture");
}