- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.

- Added a check for PUFFGETSOWNER to A_BFGSpray.
- Moved the PUFFGETSOWNER check into P_SpawnPuff and removed the limitation
  to players only.
- Fixed: P_SpawnMapThing still checked FMapThing::flags for the class bits 
  instead of FMapThing::ClassFilter.
- Fixed: A_CustomMissile must not let P_SpawnMissile call P_CheckMissileSpawn.
  It must do this itself after setting the proper owner.
- Fixed: CCMD(give) increased the total item count.
- Fixed: A_Stop didn't set the player specific variables to 0.


SVN r1066 (trunk)
This commit is contained in:
Christoph Oelckers 2008-07-05 10:17:10 +00:00
commit d2f1515aa6
13 changed files with 76 additions and 26 deletions

View file

@ -529,8 +529,12 @@ void A_BFGSpray (AActor *mo)
if (!linetarget)
continue;
Spawn (spraytype, linetarget->x, linetarget->y,
AActor *spray = Spawn (spraytype, linetarget->x, linetarget->y,
linetarget->z + (linetarget->height>>2), ALLOW_REPLACE);
if (spray && (spray->flags5 & MF5_PUFFGETSOWNER))
spray->target = mo->target;
damage = 0;
for (j = 0; j < damagecnt; ++j)