- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
- Added a check for PUFFGETSOWNER to A_BFGSpray. - Moved the PUFFGETSOWNER check into P_SpawnPuff and removed the limitation to players only. - Fixed: P_SpawnMapThing still checked FMapThing::flags for the class bits instead of FMapThing::ClassFilter. - Fixed: A_CustomMissile must not let P_SpawnMissile call P_CheckMissileSpawn. It must do this itself after setting the proper owner. - Fixed: CCMD(give) increased the total item count. - Fixed: A_Stop didn't set the player specific variables to 0. SVN r1066 (trunk)
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13 changed files with 76 additions and 26 deletions
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@ -529,8 +529,12 @@ void A_BFGSpray (AActor *mo)
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if (!linetarget)
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continue;
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Spawn (spraytype, linetarget->x, linetarget->y,
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AActor *spray = Spawn (spraytype, linetarget->x, linetarget->y,
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linetarget->z + (linetarget->height>>2), ALLOW_REPLACE);
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if (spray && (spray->flags5 & MF5_PUFFGETSOWNER))
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spray->target = mo->target;
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damage = 0;
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for (j = 0; j < damagecnt; ++j)
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