- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.

- Added a check for PUFFGETSOWNER to A_BFGSpray.
- Moved the PUFFGETSOWNER check into P_SpawnPuff and removed the limitation
  to players only.
- Fixed: P_SpawnMapThing still checked FMapThing::flags for the class bits 
  instead of FMapThing::ClassFilter.
- Fixed: A_CustomMissile must not let P_SpawnMissile call P_CheckMissileSpawn.
  It must do this itself after setting the proper owner.
- Fixed: CCMD(give) increased the total item count.
- Fixed: A_Stop didn't set the player specific variables to 0.


SVN r1066 (trunk)
This commit is contained in:
Christoph Oelckers 2008-07-05 10:17:10 +00:00
commit d2f1515aa6
13 changed files with 76 additions and 26 deletions

View file

@ -1116,6 +1116,8 @@ void APowerWeaponLevel2::InitEffect ()
if (!(sister->WeaponFlags & WIF_POWERED_UP))
return;
assert (sister->SisterWeapon == weapon);
Owner->player->ReadyWeapon = sister;
if (weapon->GetReadyState() != sister->GetReadyState())