Scale the console itself as specified by con_scaletext
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parent
6414e01354
commit
d2f8fc63fc
2 changed files with 101 additions and 23 deletions
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@ -65,6 +65,7 @@
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#include "menu/menu.h"
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#include "r_data/voxels.h"
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int con_uiscale();
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FRenderer *Renderer;
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@ -857,10 +858,20 @@ void DFrameBuffer::DrawRateStuff ()
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int chars;
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int rate_x;
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int textScale = con_uiscale();
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if (textScale == 0)
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textScale = CleanXfac;
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chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
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rate_x = Width - ConFont->StringWidth(&fpsbuff[0]);
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Clear (rate_x, 0, Width, ConFont->GetHeight(), GPalette.BlackIndex, 0);
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DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
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rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);
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Clear (rate_x * textScale, 0, Width, ConFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
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if (textScale == 1)
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DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
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else
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DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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DWORD thisSec = ms/1000;
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if (LastSec < thisSec)
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