Split poly_triangle into multiple files
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308e768903
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11 changed files with 1590 additions and 1320 deletions
106
src/polyrenderer/drawers/poly_draw_args.cpp
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106
src/polyrenderer/drawers/poly_draw_args.cpp
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/*
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** Triangle drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "poly_draw_args.h"
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#include "swrenderer/r_main.h"
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void PolyDrawArgs::SetClipPlane(float a, float b, float c, float d)
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{
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clipPlane[0] = a;
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clipPlane[1] = b;
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clipPlane[2] = c;
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clipPlane[3] = d;
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}
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void PolyDrawArgs::SetTexture(FTexture *texture)
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{
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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if (swrenderer::r_swtruecolor)
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texturePixels = (const uint8_t *)texture->GetPixelsBgra();
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else
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texturePixels = texture->GetPixels();
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translation = nullptr;
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}
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void PolyDrawArgs::SetTexture(FTexture *texture, uint32_t translationID, bool forcePal)
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{
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if (translationID != 0xffffffff && translationID != 0)
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{
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FRemapTable *table = TranslationToTable(translationID);
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if (table != nullptr && !table->Inactive)
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{
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if (swrenderer::r_swtruecolor)
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translation = (uint8_t*)table->Palette;
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else
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translation = table->Remap;
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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texturePixels = texture->GetPixels();
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return;
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}
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}
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if (forcePal)
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{
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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texturePixels = texture->GetPixels();
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}
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else
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{
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SetTexture(texture);
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}
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}
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void PolyDrawArgs::SetColormap(FSWColormap *base_colormap)
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{
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uniforms.light_red = base_colormap->Color.r * 256 / 255;
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uniforms.light_green = base_colormap->Color.g * 256 / 255;
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uniforms.light_blue = base_colormap->Color.b * 256 / 255;
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uniforms.light_alpha = base_colormap->Color.a * 256 / 255;
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uniforms.fade_red = base_colormap->Fade.r;
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uniforms.fade_green = base_colormap->Fade.g;
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uniforms.fade_blue = base_colormap->Fade.b;
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uniforms.fade_alpha = base_colormap->Fade.a;
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uniforms.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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bool simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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if (simple_shade)
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uniforms.flags |= TriUniforms::simple_shade;
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else
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uniforms.flags &= ~TriUniforms::simple_shade;
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colormaps = base_colormap->Maps;
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}
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