- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance. - Changed screenblocks CVAR to be settable per game. - Added SpawnSpotForced and SpawnSpotFacingForced ACS functions. - Added pushfactor actor property. SVN r1638 (trunk)
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10 changed files with 48 additions and 18 deletions
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@ -686,7 +686,7 @@ void R_ExecuteSetViewSize ()
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//
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//==========================================================================
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CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE)
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{
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if (self > 12)
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self = 12;
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