- Added MF6_FORCEPAIN flag that forces the target to go into the pain state

regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-05 21:44:34 +00:00
commit d30e304a7f
10 changed files with 48 additions and 18 deletions

View file

@ -686,7 +686,7 @@ void R_ExecuteSetViewSize ()
//
//==========================================================================
CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE)
{
if (self > 12)
self = 12;