- Added MF6_FORCEPAIN flag that forces the target to go into the pain state

regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-05 21:44:34 +00:00
commit d30e304a7f
10 changed files with 48 additions and 18 deletions

View file

@ -212,6 +212,7 @@ static FFlagDef ActorFlags[]=
DEFINE_FLAG(MF6, NOBOSSRIP, AActor, flags6),
DEFINE_FLAG(MF6, THRUSPECIES, AActor, flags6),
DEFINE_FLAG(MF6, MTHRUSPECIES, AActor, flags6),
DEFINE_FLAG(MF6, FORCEPAIN, AActor, flags6),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),