- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance. - Changed screenblocks CVAR to be settable per game. - Added SpawnSpotForced and SpawnSpotFacingForced ACS functions. - Added pushfactor actor property. SVN r1638 (trunk)
This commit is contained in:
parent
8c3a816428
commit
d30e304a7f
10 changed files with 48 additions and 18 deletions
|
|
@ -741,6 +741,15 @@ DEFINE_PROPERTY(missileheight, F, Actor)
|
|||
info->Class->Meta.SetMetaFixed (ACMETA_MissileHeight, id);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_PROPERTY(pushfactor, F, Actor)
|
||||
{
|
||||
PROP_FIXED_PARM(id, 0);
|
||||
defaults->pushfactor = id;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue