- Added MF6_FORCEPAIN flag that forces the target to go into the pain state

regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-05 21:44:34 +00:00
commit d30e304a7f
10 changed files with 48 additions and 18 deletions

View file

@ -741,6 +741,15 @@ DEFINE_PROPERTY(missileheight, F, Actor)
info->Class->Meta.SetMetaFixed (ACMETA_MissileHeight, id);
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(pushfactor, F, Actor)
{
PROP_FIXED_PARM(id, 0);
defaults->pushfactor = id;
}
//==========================================================================
//
//==========================================================================