- clear the screen before drawing content, not afterward.

The intermission screens got it wrong and drew the black border over the image.
This commit is contained in:
Christoph Oelckers 2020-03-17 08:50:00 +01:00
commit d32e0b91c2
2 changed files with 2 additions and 4 deletions

View file

@ -599,7 +599,6 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
// placing the animations precisely where they belong on the base pic
animwidth = background->GetDisplayWidthDouble();
animheight = background->GetDisplayHeightDouble();
screen->FillBorder(NULL);
screen->DrawTexture(background, 0, 0, DTA_Fullscreen, true, TAG_DONE);
}
else
@ -724,6 +723,7 @@ void WI_Drawer()
ScaleOverrider s;
IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Drawer)
{
screen->FillBorder(nullptr);
VMValue self = WI_Screen;
VMCall(func, &self, 1, nullptr, 0);
screen->ClearClipRect(); // make sure the scripts don't leave a valid clipping rect behind.