Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
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08b03e6b19
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15 changed files with 101 additions and 34 deletions
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@ -1694,6 +1694,22 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
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ACTION_RETURN_BOOL(self->IsFreelookAllowed());
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}
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//==========================================================================
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//
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//
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//==========================================================================
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static int IsIsometricMode(FLevelLocals *self)
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{
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return self->IsIsometricMode();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, IsIsometricMode, IsIsometricMode)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_BOOL(self->IsIsometricMode());
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}
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//==========================================================================
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//
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// ZScript counterpart to ACS ChangeSky, uses TextureIDs
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