- removed all access to the consoleplayer variable from the play code

There is one exception in ACS for a net arbitrator check.
Aside from this the bot_observer CVAR was also removed. This was never implemented properly and could stomp upon custom player settings.
This commit is contained in:
Christoph Oelckers 2019-02-01 17:02:10 +01:00
commit d358e401ee
16 changed files with 101 additions and 110 deletions

View file

@ -600,10 +600,6 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
static void P_CheckWeaponButtons (player_t *player)
{
if (player->Bot == nullptr && bot_observer)
{
return;
}
auto weapon = player->ReadyWeapon;
if (weapon == nullptr)
{