- removed all access to the consoleplayer variable from the play code
There is one exception in ACS for a net arbitrator check. Aside from this the bot_observer CVAR was also removed. This was never implemented properly and could stomp upon custom player settings.
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16 changed files with 101 additions and 110 deletions
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@ -600,10 +600,6 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
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static void P_CheckWeaponButtons (player_t *player)
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{
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if (player->Bot == nullptr && bot_observer)
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{
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return;
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}
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auto weapon = player->ReadyWeapon;
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if (weapon == nullptr)
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{
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