OpenGL object labels and debug groups

This commit is contained in:
Magnus Norddahl 2016-08-17 23:18:47 +02:00
commit d380d765c9
13 changed files with 133 additions and 32 deletions

View file

@ -63,6 +63,52 @@ void FGLDebug::Update()
OutputMessageLog();
}
//-----------------------------------------------------------------------------
//
// Label objects so they are referenced by name in debug messages and in
// OpenGL debuggers (renderdoc)
//
//-----------------------------------------------------------------------------
void FGLDebug::LabelObject(GLenum type, GLuint handle, const FString &name)
{
if (gl_debug_level != 0)
{
glObjectLabel(type, handle, (GLsizei)name.Len(), name.GetChars());
}
}
void FGLDebug::LabelObjectPtr(void *ptr, const FString &name)
{
if (gl_debug_level != 0)
{
glObjectPtrLabel(ptr, (GLsizei)name.Len(), name.GetChars());
}
}
//-----------------------------------------------------------------------------
//
// Marks which render pass/group is executing commands so that debuggers can
// display this information
//
//-----------------------------------------------------------------------------
void FGLDebug::PushGroup(const FString &name)
{
if (gl_debug_level != 0)
{
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, (GLsizei)name.Len(), name.GetChars());
}
}
void FGLDebug::PopGroup()
{
if (gl_debug_level != 0)
{
glPopDebugGroup();
}
}
//-----------------------------------------------------------------------------
//
// Turns on synchronous debugging on and off based on gl_debug_breakpoint
@ -160,6 +206,9 @@ void FGLDebug::OutputMessageLog()
void FGLDebug::PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
{
if (type == GL_DEBUG_TYPE_PUSH_GROUP || type == GL_DEBUG_TYPE_POP_GROUP)
return;
static int messagesPrinted = 0;
messagesPrinted++;
if (messagesPrinted == 50)